Arts Events and Programs
My passion is creating arts events and experiences that exceed the bounds of reality and allow people to embrace their creativity.
https://mamamonkey.art/
Music Events and Partnerships
Rec Rocks - I produced Rec Room's first virtual music festival, with over 125,000 visits in two days. I worked both with our eight artists (Ethan Bortnick, Clinton Kane, Tokyo Machine, Akintoye, Charlie Curtis-Beard, Haven, The Royal Foundry and Suzy Shinn) and their management, our dev team and four external build teams to make the event happen. We increased technical reliability of events through targeted development work, increased QA, and encouraging knowledge sharing amongst teams. Fourth Fridays - In partnership with Republic Records, I produced a series of music events where the artists and audience both participated in VR. The events showcased up-and-coming artists such as Jessia and Em Beihold and allowed them to reach audiences in a novel way. Ethan Bortnick's Prom - I produced a live event showcasing Ethan Bortnick's music and premiering the video for his single Prom. Ethan joined us live in VR to an audience of over 10,000 people and was able to celebrate the Prom he never had, as he graduated during covid. The event featured both a small-town prom environment and an underwater swimming environment. Rec Con concerts - Working with Grimecraft, Masix, Mithlox, and other artists, I produced live music events for the annual Rec Room convention. Both the performers and audience were in VR in a variety of environments including a spaceship, a roller rink, Mars and an abstract, geometric environment. Battle of the Bands - As a part of the Arts Festival, we ran a live Battle of the Bands in VR with participants performing in VR from all over the world.
Theatre and Voice Acting
Orange Bucket Acting Troupe - I participated as an actor in two full-length plays, including one that was likely the first full length play performed in VR. Voice acting - My performances have included the "Mother" boss monster in Animal Company, and several characters in advertisements for new Rec Room game modes.
Festivals
Arts Festival - Working with a crew of volunteers, I produced a seven day virtual Arts Festival celebrating the musical, comedic, and artistic talents of the Rec Room community. The event had almost 500,000 visits and gave opportunities for Rec Room artists, musicians and actors to develop their audiences.
Creative Programs
Creative Competitions - I created a series of competitions for people to submit their best games and art experiences on the platform Rec Room. Competition submissions included some of the most fully developed and memorable experiences created on the platform. Game Jams - I ran a series of Game Jam events encouraging exploration and creativity. Themes were chosen in order to showcase new creative abilities on the platform I was working on and the game jams produced some interesting new techniques and memorable experiences. Film Festival - I produced a youth-focused VR film festival that aimed to encourage young people to create narratives using VR as a medium and celebrate and showcase their work.



